Minecraft 1.2(.1) changelist.

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This list only includes changes from 1.2.1. This does not include new bugs or bugfixes from this version, or 1.2.2/1.2.3.

The list of changes is copied from the Version History page of  the Minecraft Wiki.

The list of changes is as follows:

New map file format called Anvil, allowing a new height limit (256 instead of 128).
     However, in the Nether, layers 128 to 256 are only accessible in creative mode, due to the unchanged ceiling bedrock at layer 127.

New Jungle biome.

Added Ocelots.

Added Cats.

Added Iron Golems.

New AI for mobs

Tame wolves can have puppies.

Villagers will have children if there is room in their village.

Zombie sieges will occur occasionally at night.

Zombies break down doors on hard difficulty.

New items and blocks.

Crafting recipe for ladder now yields 3 ladders instead of 2

Crafting recipe for slab now yields 6 slabs instead of 3

Added rare drops for mobs.

Added the items Fire Charge and Bottle of Enchanting.

Added Redstone Lamps.

Added 3 new blocks textures, that aren't yet used in survival (Circle Stone Brick is accessible in creative).

Changed Dispenser and Oak Sapling textures.

Slabs and Stairs can be placed upside-down by placing them below a block.

Placing blocks on Grass will replace it.

Lava now has a faint rumbling sound effect, and large particles that hop out of the lava produce a popping sound.

Very rare Desert Wells can be found in Desert biomes.

Third person view may now show the sides of the player's head when rotating.

F3 has some changes and additions:
     lc:
     b: Shows what biome you are in.
     bl: Block brightness.
     sl: Sky brightness.
     rl: Raw brightness.

Due to popular demand, Seed info is now "0" in SMP to avoid people recreating the world in SSP

Clouds cast very faint shadows onto the terrain and when an undead or enderman mob is in the shadows, they can resist  the daylight.

Vines can now be climbed like Ladders.

Many other minor tweaks and fixes.

When in the Nether, Snow Golems will turn red and die.

Apparently Mobs spawn often

Zombies will break doors even in Normal difficulty.
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